Waterblight can be cured by consuming a Nulberry or using a Cleanser Booster, or it can be prevented entirely by having 20 Water Resistance, the Blight Resistance Skill, the Blight Res Up, or Blight Negated effects from the Hunting Horn, or by wearing the Waterproof Mantle. Water Element will produce aqueous attacks that can result in the draining of the monster’s stamina. Here are the Monsters who are weak to Blast: Each successive trigger of Blast requires more buildup than the last, but the effect damage remains the same. When Blast is triggered, an explosion will occur at the nearest unbroken Monster Body Part, dealing 120 Parts Damage to all Parts in a small radius.
In addition, dodge-rolling will take 10 seconds off the remaining effect duration, while rolling in water will cure it immediately.īlast causes a damaging explosion after a certain amount of time has passed, or upon sustaining a heavy impact. Keep in mind that there are a lot of creatures that inflict Fire damage.įireblight can be cured by consuming a Nulberry, or using a Cleanser Booster, or it can be prevented entirely by having 20 Fire Resistance, the Blight Resistance Skill, the Blight Res Up or Blight Negated effects from the Hunting Horn, or by wearing the Fireproof Mantle. Also, the creatures you use this element on are totally different from the ones you would be using Poison on. It is similar to Poison, but it works a lot differently. Here are the Monsters who are weak to Ice:įire slowly burns the monster and drains its health. If you are to use this, make sure you find the right creatures to use it on or the quest will last a little longer than you should want it to. It is very good against Thunder and Dragon, but very bad against Fire. There is not much to say about this element other than that it deals extra direct damage to the creature you are fighting. Here are the Monsters who are weak to Poison: Look up what its weaknesses and strengths are before fighting just to be sure. Poison is important for the creatures that are weak to it, so make sure you have a Poison weapon for that specific creature. Poison is a great element to have because you know all the Poison creatures and how annoying they are, just give them a taste of their own medicine. Also, if you are playing with other people, you can mix elements to deal the most amount of damage to the creature. If you can hit the face with a ton of Poison damage, and then move to the tail, its head will take a bunch of damage while you attack the tail. Poison inflicts damage slowly over time, and it is helpful to get a little bonus damage when you are attacking from another area. Here are the Monsters who are weak to Paralysis:
If the creature you are fighting is weak to Paralysis, then make sure to get yourself a weapon with the element on it. Paralysis is a really good element if you want to open up the creature for some massive attacks. Also, if you find Paratoads in the arena, make sure to kick it when the monster is near to open up an opportunity to deal more damage.ĭo not get hit with this because it is four times longer than just being knocked out. If he is super weak, it will take the least amount of time to paralyze the creature. Depending on the resistance of the monster, that is how the build-up damage os modified. Paralysis renders the hunter or monster immobilized and susceptible to increased damage for the duration of the element. You are better off having elemental damage on your weapons, but you have to choose the element that the creature you are fighting is not immune to.
This means that, for the most part, Elemental Damage is a flat addition to a weapon’s damage. Like Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part multipliers it is not affected by Combo Move multipliers or weapon type, however. Armor with high resistance to certain elements will cause you to take less damage and reduce the effects of Elemental Blights. Monsters can also deal elemental damage to the hunter. For example, a fire monster may take more elemental damage from weapons that deal water damage but less or zero elemental damage from weapons that deal fire elemental damage. Each monster has weaknesses and resistances that will cause it to take more or less damage from specific sources.